Congratulations to Sci ’11 for their one-hour, 47-minute conquering of this year’s greasepole! Can we all just take a moment to reflect on the academic year called “Sci ’11”? Man, I feel old. Just for giggles, here’s the current list of achievements for Legend of the Greasepole. I wonder how the crowd around this year’s… Continue reading Greasepole Achievement List
Tag: XNA
Legend of the Greasepole 2007 released for PC and XBox360
I’ve posted Windows and XBox360 versions of Legend of the Greasepole 2007 to the Queen’s EngSoc website! The new version is built with XNA and includes the following new features: Controller support for either the mouse or the XBox360 Controller attached to the PC 3D sound Modestly enhanced graphics (although we realized it was ultimately a choice… Continue reading Legend of the Greasepole 2007 released for PC and XBox360
A Wii Flock of Boids: Integrating the Nintendo Wii Controller with XNA
As part of my Last Stand demo, I showed how to integrate Nintendo’s Wiimote controller into XNA, first to navigate a butterfly around an environment by tilting and rolling the controller, and then to walk a creature across a tightrope wire by holding the Wiimote like a balancing pole. I won’t be posting the code… Continue reading A Wii Flock of Boids: Integrating the Nintendo Wii Controller with XNA
Ireland’s Call – Source Code
You can download the source code from the Ireland’s Call demo here – obviously, this is provided completely free of any guarantees, and smells like code that was whipped together for a demo! Open the file Game.cs and read the notes at the top if you want to go exploring. If you’re looking at the… Continue reading Ireland’s Call – Source Code