These are projects from some of my “past lives.” The story behind them, year by year, is in The Story To Date. More recent builds are under Side Quests.

HoloLens + biometrics recreate Star Trek TNG’s mind-control game

Enterprise software and emerging tech at Canada’s Microsoft Partner of the Year.

Carrington Technologies (2007–2009)
My IT consultancy. Finance, legal, and Ireland’s National Productivity Centre.

Tech evangelist in Dublin, feat. Guitar Hero.

Control a video game with your brainwaves. EEG brain-computer interface, MIT MediaLabEurope.

Physiotherapy turned performance art. Movement interface performed at the UN in Geneva.

MindGames, MIT MediaLabEurope (2002–2004)
Symphony signal processing framework powering 10+ biometrics projects.

Synthetic Characters, MIT Media Lab (1999–2001)
Graduate thesis: designing the virtual brain of AI characters, inspired by animal behaviour.

Legend of the Greasepole (1998)
50 Queen’s students built it in ’98. AI-powered and inexplicable. Later resurrected by another AI.
Bonus: a collection of other mini-projects from this era.