I build teams where people and AI agents think together.
These are my experiments, from planning a family trip to editing photos and resurrecting a game we wrote in 1998. Here’s what worked, what I learned, and where you can start.
Client Partner at EPAM, formerly the MIT Media Lab and Microsoft. Also a swim-meet photographer, t-ball coach, road cyclist, and fixer of my sons’ robots.
Recently
All 18 side quests-

Ad Astra
I stopped playing ‘courier’ between Claude and Codex, settling in for long-time partnership.
New here? Start with

Galton’s Goalie
My 2026 wake-up call: an afternoon with Claude matching three months of my work in a research lab.

Brand New Renaissance
Teaching an AI my photo-editing taste.

Full Ted Lasso
Where the real ROI was my attention.
Photographs
me_irl:
At EPAM I’m a Client Partner and Head of Public Sector Accounts in Canada, part of a global team of digital product engineering, data, AI and automation specialists. The rest of my life spans cycling, public transit, photography, and fixing my sons’ robots with crazy glue.
In June 2026 I earned Anthropic’s Claude Certified Architect (Foundations) certification. The exam mostly confirmed what the side quests are in the process of teaching me.
Just in case it needs saying: all opinions, projects and other shenanigans here are mine, not EPAM’s, unless it says so explicitly.
Before EPAM, I lived in the world of digital systems design at Infusion, a technology innovation leader that’s now part of Avanade. Our focus there was emerging technology for FinServ, Professional Services and Resources industries.
Before that, I was a Microsoft technical evangelist (remember when that was a thing?!), based in Dublin, Ireland.
In grad school I studied artificial intelligence at MIT as part of the Synthetic Characters group at the MIT Media Lab, working toward brain architectures for virtual characters, inspired by ethology, the study of animal behaviour. After graduating, I designed and built biometric interfaces (EEG, ECG and other) in the MindGames group at MIT Media Lab Europe in Dublin, Ireland.
Twenty-five years later I’m building brains for synthetic characters again; the field came back around. (More on that below the fold of the Synthetic Characters page.) The long version, year by year, is here.
Many moons ago I took this “holo-selfie” with a Gen-1 HoloLens while working on Star Trek and Chill. I’ll leave it here for now since the HoloLens really takes the years off.





