I’ve posted Windows and XBox360 versions of Legend of the Greasepole 2007 to the Queen’s EngSoc website! The new version is built with XNA and includes the following new features: Controller support for either the mouse or the XBox360 Controller attached to the PC 3D sound Modestly enhanced graphics (although we realized it was ultimately a choice… Continue reading Legend of the Greasepole 2007 released for PC and XBox360
Category: Development
A Wii Flock of Boids: Integrating the Nintendo Wii Controller with XNA
As part of my Last Stand demo, I showed how to integrate Nintendo’s Wiimote controller into XNA, first to navigate a butterfly around an environment by tilting and rolling the controller, and then to walk a creature across a tightrope wire by holding the Wiimote like a balancing pole. I won’t be posting the code… Continue reading A Wii Flock of Boids: Integrating the Nintendo Wii Controller with XNA
Ireland’s Call – Source Code
You can download the source code from the Ireland’s Call demo here – obviously, this is provided completely free of any guarantees, and smells like code that was whipped together for a demo! Open the file Game.cs and read the notes at the top if you want to go exploring. If you’re looking at the… Continue reading Ireland’s Call – Source Code
Ireland’s Call on Guitar Hero X-Plorer for the PC and XBox 360
If you have the Guitar Hero X-Plorer controller for the XBox360, here’s an XNA application that will let you play Ireland’s Call (a.k.a. “The Rugby Song”) on your PC or XBox360. This was my finale at Rob’s Last Stand last week. This game is a bit more “free form” than the real Guitar Hero, in… Continue reading Ireland’s Call on Guitar Hero X-Plorer for the PC and XBox 360