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Photography on Flickr

Photography on Flickr

My recent photography is all up on Flickr. Here’s the link.


No CommentsApril 18, 2012  ·  in Photography  ·  by Rob Burke
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TechDays 2010: Real-World Patterns for Cloud Computing

TechDays 2010: Real-World Patterns for Cloud Computing

Tech Days 2010If it’s Autumn, it must be time for TechDays again here in Canada. This year  I was Microsoft Canada’s Content Lead for the “Real-World Patterns for Cloud Computing” session.

The Toronto flavour of the event has been taking place yesterday and today.

Compute, Store, Scale

The Cloud Computing presentation focused on scenarios involving where we use the cloud for compute, storage, and scaling (of both compute power and storage). It looked at a real-world case study using Windows Azure Worker Roles, and multiple Azure Storage account (leveraging Blobs and Queues – Azure Table Storage and SQL Azure are other stories for other presentations).

Demo Path

"Real World Patterns for Cloud Computing" Demo Path (click to enlarge)

"Real World Patterns for Cloud Computing" Demo Path (click to embiggen)

Here’s the basic demo path (as pictured above):

1. Efficiently upload content to the cloud

2. After upload, add message(s) to Azure Queue indicating to a Worker Role there’s content to process

3. Use a Worker Role to read messages from the Queue and process the uploaded content

4. Show how to scale the whole thing – both storage (if it exceeds 100TB, the limit of an Azure Storage Account), and compute (if there is too much content to process by a single Worker Role).

The focus of the talk was on incorporating good practices (and avoiding gotchas) throughout this process. We started with some simple code that uploaded content to the cloud and processed it using a worker role, and then modified the solution to incorporate a number of improvements. Then we slammed the whole thing with a heavy load and used the Windows Azure Dynamic Scaling Sample to monitor the growth of the queue and scale up and down accordingly.

(This last part addresses what is certainly one of the most frequently asked questions I get about Azure – does it scale its computing automatically, and if not, how do I do so? The Dynamic Scaling Sample provides one very configurable and suitable solution for automated scaling of Azure computing.)

If you were at TechDays and are interested in the sample code, please contact me and I’ll send a link. You may also be interested in Microsoft Evangelist Wade Wegner’s presentation from TechEd2010, which he delivered with Jerry Schulist from the Tribune Company. I’m indebted to Wade and Jerry for their excellent presentation and their pioneering work with Azure.

Today: More TechDays + streaming PDC 2010

If you’re interested in Azure and cloud computing, you almost certainly will be interested in following what’s going on this week in Redmond at Microsoft PDC 2010. The entire conference will be streamed online – follow that link for a slick schedule and some nice .ics links so you can add talks of interest to your calendar.

[Update, 29 Oct 2010: There were indeed quite a few announcements related to Azure at PDC2010 - check them out!]

Thanks Again

Thanks to everyone who came out – I really enjoyed the day and that was probably the best post-presentation Q&A session I’ve ever had, even if Joey had to “Kanye” me off stage again when question time ran out! My compliments to the MS Canada team – they have the choreography of these large-scale tech events down to an art.

Next stop: Ottawa!

I’m looking forward to presenting this talk again in Ottawa on November 9th for the TechDays Ottawa event.

No CommentsOctober 28, 2010  ·  in Development, Microsoft  ·  by Rob Burke
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Cycling Kalgoorlie

Cycling Kalgoorlie

I must admit, at first I had my doubts about whether or not I’d be cycling Kalgoorlie. I visited the Museum of Western Australia and found this remarkable precursor to the modern Cervelo, built with wheels from old boxes, “tyres” from old meat tins, and forks fashioned from mulga wood…

No CommentsAugust 9, 2010  ·  in Cycling, Photography, Travel  ·  by Rob Burke
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Legend of the Greasepole gets the Silverlight 4 + Analytics treatment

Legend of the Greasepole Title Screen

Legend of the Greasepole has been ported to Silverlight 4 and reincarnated on http://greasepole.net.

Greasepole is the long-suffering game about multimedia tribute to the inexplicable Engineering traditions at Queen’s University in Canada. Over 50 students contributed to the project back in the day.

There’s a significant AI component to Greasepole – the autonomous “frosh” characters have models for learning and communicating with one another.

A couple of years ago I ported it from C++ to C# and XNA. I abstracted out a series of services (graphics, sound, input, timer, persistence) so that it might ultimately be ported again to a platform like, say, Silverlight or something. Why? I don’t know, maybe I’m a little obsessed with the illusion of preservation.

The Silverlight 2 version was a bit shaky. Silverlight 4′s hardware acceleration and bitmap caching make it pretty solid. It is also awesome to hear from friends that it apparently works on the Mac.

Analyze These… Shenanigans

I also added a little analytics. Although it should probably be said that the Greasepole event largely defies analysis, the game itself does not, and so this is the first time I can let someone poke their head in and see how the froshies are doing all around the world.

Back in the day, the worldwide best time was in excess of a mere 53 minutes. But I had to learn that by way of Sean Murray (class of ’05; wonder where he is now) sending me a screenshot. Now the interwebs will tell us immediately. (Admittedly, it’s not a fair fight against Sean, because the frosh are now permanently in “keener” mode, and the Options screen has been replaced by a dozen trendy Achievements for you to “unlock”).

So get going stalling those frosh, and my question for you is – what statistics would you like to see?

“Number of pints Al ‘Pop Boy’ Burchell has quaffed?”

“Number of hippos fed”?

“Height of human pyramid vs time”?

I am going to enjoy cooking up visualizations for some of those.

(Coding notes: A few new VS2010 things helped with this update: Web.config transformation (rocks), improvements to Web Publish functionality, XAML designer, Entity Framework experience… and more.)

Play Legend of the Greasepole Online Edition.

No CommentsApril 21, 2010  ·  in Artificial Intelligence, Development, Games, Microsoft  ·  by Rob Burke
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