A Wii Flock of Boids: Integrating the Nintendo Wii Controller with XNA

As part of my Last Stand demo, I showed how to integrate Nintendo’s Wiimote controller into XNA, first to navigate a butterfly around an environment by tilting and rolling the controller, and then to walk a creature across a tightrope wire by holding the Wiimote like a balancing pole. I won’t be posting the code… Continue reading A Wii Flock of Boids: Integrating the Nintendo Wii Controller with XNA

Ireland’s Call on Guitar Hero X-Plorer for the PC and XBox 360

If you have the Guitar Hero X-Plorer controller for the XBox360, here’s an XNA application that will let you play Ireland’s Call (a.k.a. “The Rugby Song”) on your PC or XBox360. This was my finale at Rob’s Last Stand last week. This game is a bit more “free form” than the real Guitar Hero, in… Continue reading Ireland’s Call on Guitar Hero X-Plorer for the PC and XBox 360

Rob’s Last Stand: XNA, Microsoft Robotics Studio, 360s, Wiis, and Dancing Robots

Talk Abstract: By day, he helps mild-mannered developers build n-tiered architectures using .NET technologies. But by night, the real Rob comes out. The one that works endlessly – nay, furiously – with XNA and the Microsoft Robotics Studio. And now, with backpack and camera over shoulders, he’s going freelance, making the IMTC, in fact, Rob’s… Continue reading Rob’s Last Stand: XNA, Microsoft Robotics Studio, 360s, Wiis, and Dancing Robots