Minecraft Build Bot

L-systems, Lorenz attractors, and a G1 Autobot Ark. Dad-powered AI builds in Minecraft

Short story: My son and his friends have a Minecraft Realm. I wanted to explore if Claude could help me create a bot that would help us build architecture in their world. By the end of the day we were generating trefoil knots, world trees, Lorenz attractors, and the Ark from G1 Transformers.

A rainbow trefoil knot weaving through massive procedural world trees in a Minecraft Realm
A rainbow trefoil knot threading through procedural world trees. Just another Thursday in the Realm.

Stuff we built – (I got my Douglas Hofstadter / Martin Gardner books off the shelf, for real life)

World Trees. L-system fractal tree generator – 200 blocks tall, with organic branching, buttress roots, and a crown of leaves with hidden glowstone.

Trefoil Knots. A (2,3)-torus knot rendered as a rainbow gradient tube.

Lorenz Attractors. The “butterfly” of chaos theory.

The Ark from G1 Transformers. 3D model for $4 from ToyMakr3D, tilted 15 degrees nose-down, like it crashed into Mt St Helens, as is tradition

What I Learned

  • Great excuse to try superpowers:brainstorm for an ideation & planning session
  • Local Viewer to iterate fast on model
  • How to get my kids interested in AI
  • Don’t underestimate how attached the kids are to having a “natural” Survival realm (no /setblock allowed)

Next Stop

Build an agent that will go around in the world, harvesting materials itself, so we can get it on the Survival realm without breaking achievements.

On it.