As part of my Last Stand demo, I showed how to integrate Nintendo’s Wiimote controller into XNA, first to navigate a butterfly around an environment by tilting and rolling the controller, and then to walk a creature across a tightrope wire by holding the Wiimote like a balancing pole. I won’t be posting the code… Continue reading A Wii Flock of Boids: Integrating the Nintendo Wii Controller with XNA