Craig's peek at The Early Years shows how the overall vision
and concept of a game based on the Greasepole developed. You'll laugh, you'll cry,
you'll wonder how we ever survived.
Frosh Evolution gives you a
look at how Elizabeth Burke and Kitty Lee brought the Frosh characters to life.
In IntelliFrosh, Rob shows how
artificial intelligence let us integrate intelligence and frosh.
At the Art Development desk,
Craig looks at some of the technical aspects of what our artists did to
establish the look and feel of the game. Craig also gives you an
idea of what went into designing the 3D "Forge" that swings out and crafts your
iron ring.
From flat-out propaganda to CD Covers and Golden Words Articles, Advertising is a retrospective glimpse at
how we
told you about the game.
Most of the Internal Documentation seems a little out of place included here, but this
will give you a sample of the sort of stuff we worked with: