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From the Animator's DeskThe Frosh characters in The Legend Of The Greasepole took two months to sketch and animate on paper. The "Frosh" were based on the "typical" engineering student entering Queens University, complete with tam, plaid pants and socks hanging out of the tam to finish the look. The Frosh were animated first on paper by using a number of sequences of different actions. If the action was "dancing" then the sequence would be 5 drawings of the Frosh first in his starting position with hands at the froshes sides, then one hand raising diagonally up, pointing his finger, then diagonally back down again to the Frosh's original position of hands at his (or her) side. There were more than fifty different poses, ranging from hanging off of the tam at the top of the Greasepole to drinking a mug of beer that floats by in the water (if you can call it water). Once scanned into the computer the Frosh could be manipulated to be different colours etc. This was a great project to work on (even if only at the begining) and it's amazing to see the Frosh running around in the game! What Next?After Elizabeth finished the sketchwork, the images were scanned into the computer and touched up by Kitty Lee, Sci '99. Take a look at how... The Frosh Evolve Before Your Eyes!
Some Extra StuffBelow is one of the sheets that Elizabeth originally received with requests for animation frames. If nothing else, it gives a pretty clear impression of how she took some things bouncing around in Rob's head and ran with them.
Below is a sheet full of "hotspots" and graphic dimensions that helped import graphic images into the game. These are actually for Al "Pop Boy" Burchell, but a similar set was made up for the Frosh character.
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