Pole Game Graphics Specifications
Every bitmap that we will use in The Pole Game must conform to certain standards.   
File Format
•	8-bit palletized (256 colour) Windows .BMP file.
•	Uses palette polepal.pal
•	The “Colour Key” (see-through area) is RGB (200, 200, 255), which is the final entry in the above palette.

Additional Information Required
•	Dimensions (x and y) of the bitmap, obtained using Corel PhotoPaint
•	HotSpot Co-ordinates of the bitmap (and a description of the HotSpot).
Your HotSpot choice should reflect an appropriate “reference point” on the graphic.  The belly-button of the Frosh, and the middle of the Pole’s base are examples of reference points being used in the game.

Image	Filename	Dimensions	Hotspot	Description