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Some Publications (note: some recent MindGames-related
ones are missing!!)
R. Burke, B. R. Duffy, L. Goodman, T. Lignon, J. Sudol, "Anima
Obscura" in Proceedings of IBC 2004. (pdf)
R. Burke, "Breathing New Life into Accessibility" in Codezone
Magazine (Roger Schaeffeler, Ed.) 4th Quarter 2003. (pdf)
(pdf for print)
E. Lalor, S. Kelly, C. Finucane, R.
Burke, R. Smith, R. Reilly, G. McDarby, "EEG-based Brain Computer
Interface Control in an Immersive 3D Gaming Environment" in EURASIP
Journal on Applied Signal Processing (JASP) 2004.
R. Burke, "Great Expectations: Prediction in Entertainment Applications"
in Life-like Characters. Tools, Affective Functions, and Applications
(Helmut Prendinger and Mitsuru Ishizuka, eds.). Cognitive Technologies
Series, Springer, Berlin New York, 2004. (pdf)
R. Burke, B. Blumberg. "Using Apparent Temporal Causality for
Learning in Synthetic Creatures." In the Proceedings of the
International Joint Conference on Autonomous Agents and Multiagent
Systems (AAMAS), Bologna, Italy. July 2002.
It's about Time: Temporal Representations for Synthetic Characters.
(M.S. Thesis.) Rev. September 2001 (pdf)
D. Isla, R. Burke, et.al. "A Layered Brain Architecture for Synthetic Characters," in the Proceedings of the International Joint Conference on Artificial
Intelligence (IJCAI), pp.1051-1058, Seattle, WA, August 2001. (pdf)
D. Isla, M. Downie, Y. Ivanov and B. Blumberg. "Creature Smarts: The Art
and Architecture of a Virtual Brain." In the Proceedings of the Game
Developers Conference, pp. 147-166, San Jose, CA, 2001. (pdf)
S.-Y. Yoon, R.
C. Burke, B. M. Blumberg, G. E. Schneider. "Interactive Training for
Synthetic Characters," in the Proceedings of AAAI 2000.