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	<title>robburke.NET &#187; Shaders</title>
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	<link>http://robburke.net</link>
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		<title>WPF 3.5 SP1 Shader Demo Source</title>
		<link>http://robburke.net/2008/08/wpf-35-sp1-text-on-cloth-shaders-demo-source/</link>
		<comments>http://robburke.net/2008/08/wpf-35-sp1-text-on-cloth-shaders-demo-source/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 13:34:44 +0000</pubDate>
		<dc:creator>Rob Burke</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[cloth]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[Shaders]]></category>
		<category><![CDATA[WPF]]></category>

		<guid isPermaLink="false">http://robburke.net/?p=123</guid>
		<description><![CDATA[Adam Kinney has posted download links to the source for a couple of David Teitlebaum&#8217;s WPF 3.5 SP1 great shader demos from a video demo I excitedly linked to a while back. Check out the WPF TextBox (complete with spell check and other niceties) on a cloth surface, all smoothly hardware-accelerated. Now to (a) figure [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://adamkinney.com/blog/357/default.aspx"><img class="alignright" style="float: right;" src="http://www.robburke.net/images/WpfClothDemo.jpg" alt="WPF Interactive 2D on 3D" /></a> Adam Kinney has posted download links to the source for a couple of David Teitlebaum&#8217;s WPF 3.5 SP1 great shader demos from a <a href="http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/">video</a> demo I excitedly linked to a while back.</p>
<p>Check out the WPF TextBox (complete with spell check and other niceties) on a cloth surface, all smoothly hardware-accelerated.  Now to (a) figure out where I can fit this into the UI and (b) convince my current client they want one of these ;)</p>
<p><a href="http://adamkinney.com/blog/357/default.aspx">Download the samples via Adam&#8217;s Blog.</a></p>
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		<title>And then my battery died. But&#8230;</title>
		<link>http://robburke.net/2008/03/and-then-my-battery-died-but/</link>
		<comments>http://robburke.net/2008/03/and-then-my-battery-died-but/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 20:39:01 +0000</pubDate>
		<dc:creator>Rob Burke</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Keynote]]></category>
		<category><![CDATA[Mix08]]></category>
		<category><![CDATA[Shaders]]></category>
		<category><![CDATA[Tech Events]]></category>
		<category><![CDATA[WPF]]></category>

		<guid isPermaLink="false">http://robburke.net/2008/03/05/and-then-my-battery-died-but/</guid>
		<description><![CDATA[&#8230;one the most amazing and unexpected announcements of the whole keynote came for me in a WPF demo towards the end. In an update to WPF that should be available some time this summer, we&#8217;re going to get SHADER SUPPORT in WPF. Yes, that kind of shader. It was demoed during the keynote with some [...]]]></description>
			<content:encoded><![CDATA[<p>&#8230;one the most amazing and unexpected announcements of the whole keynote came for me in a WPF demo towards the end.</p>
<p>In an update to WPF that should be available some time this summer, we&#8217;re going to get <strong>SHADER SUPPORT in WPF</strong>.</p>
<p>Yes, <a href="http://en.wikipedia.org/wiki/Shader"><em>that </em>kind of shader</a>.</p>
<p>It was demoed during the keynote with some custom shaders being applied to WPF content (including UI elements) presented in 3D.</p>
<p>WPF team, <strong>I love you guys</strong>.</p>
<p><img src="http://www.robburke.net/images/WpfShaders.jpg" alt="WPF Shaders (image Credit: LearnWPF Blog)" height="319" width="500" /></p>
<p><em>(image credit: <a href="http://learnwpf.com/Posts/Post.aspx?postId=e16625e7-e64b-4fde-ba6c-c32d174e4572">LearnWPF Blog</a>)</em></p>
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