Silverlight 2 Greasepole Game Engine
Posted in All Tech, Artificial Intelligence, Gaming and XBox, Microsoft, Personal, Silverlight on Mar 25th, 2008 4 Comments »
If you’re authoring multimedia applications in Silverlight, you might be interested in how each of the core game engine services for Legend of the Greasepole is now implemented for the Silverlight 2 Beta.
From C/C++ to a Provider Model-Based .NET Engine
Some brief history to explain how we got here: Greasepole’s first incarnation was manky C/C++ stuff [...]