<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>robburke.NET &#187; Legend of the Greasepole</title>
	<atom:link href="http://robburke.net/tag/legend-of-the-greasepole/feed/" rel="self" type="application/rss+xml" />
	<link>http://robburke.net</link>
	<description>Robert Burke&#039;s home on the web.</description>
	<lastBuildDate>Wed, 18 Apr 2012 19:15:01 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
		<item>
		<title>Legend of the Greasepole gets the Silverlight 4 + Analytics treatment</title>
		<link>http://robburke.net/2010/04/legend-of-the-greasepole-gets-the-silverlight-4-analytics-treatment/</link>
		<comments>http://robburke.net/2010/04/legend-of-the-greasepole-gets-the-silverlight-4-analytics-treatment/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 18:56:01 +0000</pubDate>
		<dc:creator>Rob Burke</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Achievements]]></category>
		<category><![CDATA[Analytics]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[Greasepole]]></category>
		<category><![CDATA[Legend of the Greasepole]]></category>
		<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[Silverlight 4]]></category>
		<category><![CDATA[Visual Studio 2010]]></category>

		<guid isPermaLink="false">http://robburke.net/?p=2444</guid>
		<description><![CDATA[Legend of the Greasepole has been ported to Silverlight 4 and reincarnated on http://greasepole.net. Greasepole is the long-suffering game about multimedia tribute to the inexplicable Engineering traditions at Queen’s University in Canada. Over 50 students contributed to the project back in the day. There&#8217;s a significant AI component to Greasepole &#8211; the autonomous &#8220;frosh&#8221; characters have [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://greasepole.net" target="_blank"><img class="alignnone size-full wp-image-2446" title="Legend of the Greasepole - Click to Play" src="http://robburke.net/wp-content/uploads/2007/12/GreasepoleTitleScreen.jpg" alt="Legend of the Greasepole Title Screen" width="721" height="541" /></a></p>
<p>Legend of the Greasepole has been ported to Silverlight 4 and reincarnated on <a href="http://greasepole.net">http://greasepole.net</a>.</p>
<p>Greasepole is the long-suffering <strike>game about</strike> multimedia tribute to the inexplicable Engineering traditions at Queen’s University in Canada. Over 50 students contributed to the project back in the day.</p>
<p>There&#8217;s a significant <a href="http://engsoc.queensu.ca/polegame/technical.htm">AI component</a> to Greasepole &#8211; the autonomous &#8220;frosh&#8221; characters have models for learning and communicating with one another.</p>
<p>A couple of years ago I <a href="http://robburke.net/2007/09/20/portrait-of-the-artist-playing-greasepole-on-the-xbox360/">ported it from C++ to C# and XNA</a>. I abstracted out <a href="http://robburke.net/2008/03/25/silverlight-2-greasepole-game-engine-services/">a series of services</a> (graphics, sound, input, timer, persistence) so that it might ultimately be ported again to a platform like, say, Silverlight or something. Why? I don&#8217;t know, maybe I&#8217;m a little obsessed with <a href="http://robburke.net/2010/01/21/standards-sands-of-time-and-preservation/">the illusion of preservation</a>.</p>
<p>The <a href="http://robburke.net/2008/03/25/silverlight-2-beta-performance/">Silverlight 2 version</a> was a bit shaky. Silverlight 4&#8242;s hardware acceleration and bitmap caching make it pretty solid. It is also awesome to hear from friends that it apparently works on the Mac.</p>
<h3>Analyze These&#8230; Shenanigans</h3>
<p>I also added a little analytics. Although it should probably be said that the Greasepole event largely defies analysis, the game itself does not, and so this is the first time I can let someone poke their head in and see how the froshies are doing all around the world.</p>
<p>Back in the day, the worldwide best time was <a href="http://engsoc.queensu.ca/polegame/highscores.htm">in excess of a mere 53 minutes</a>. But I had to learn that by way of Sean Murray (class of &#8217;05; wonder where he is now) sending me a screenshot. Now the interwebs will tell us immediately. (Admittedly, it&#8217;s not a fair fight against Sean, because the frosh are now permanently in &#8220;keener&#8221; mode, and the Options screen has been replaced by a dozen trendy <a href="http://robburke.net/2007/09/20/greasepole-achievements-list/">Achievements</a> for you to &#8220;unlock&#8221;).</p>
<p>So get going stalling those frosh, and my question for you is &#8211; <strong>what statistics would you like to see? </strong></p>
<p style="padding-left: 30px;"><strong></strong>&#8220;Number of pints Al &#8216;Pop Boy&#8217; Burchell has quaffed?&#8221;</p>
<p style="padding-left: 30px;">&#8220;Number of hippos fed&#8221;?</p>
<p style="padding-left: 30px;">&#8220;Height of human pyramid vs time&#8221;?</p>
<p>I am going to enjoy cooking up visualizations for some of those.</p>
<p><em>(Coding notes: A few new VS2010 things helped with this update: Web.config transformation (rocks), improvements to Web Publish functionality, XAML designer, Entity Framework experience&#8230; and more.)</em></p>
<h3><a href="http://greasepole.net">Play Legend of the Greasepole Online Edition</a>.</h3>
]]></content:encoded>
			<wfw:commentRss>http://robburke.net/2010/04/legend-of-the-greasepole-gets-the-silverlight-4-analytics-treatment/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Greasepole XNA: Looking for a few beta testers</title>
		<link>http://robburke.net/2007/09/greasepole-xna-looking-for-a-few-beta-testers/</link>
		<comments>http://robburke.net/2007/09/greasepole-xna-looking-for-a-few-beta-testers/#comments</comments>
		<pubDate>Tue, 04 Sep 2007 05:00:54 +0000</pubDate>
		<dc:creator>Rob Burke</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Canada]]></category>
		<category><![CDATA[Greasepole]]></category>
		<category><![CDATA[Legend of the Greasepole]]></category>
		<category><![CDATA[Queens University]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://robburke.net/2007/09/04/greasepole-xna-looking-for-a-few-beta-testers/</guid>
		<description><![CDATA[By my reckoning, it&#8217;ll be next Saturday when Queen&#8217;s University frosh week will culminate this year for a new batch of fresh-faced Engineering students.  Surrounded by upper-years dyed purple with gentian violet, they&#8217;ll struggle to form a pyramid and climb a lanolin-covered pole to liberate a Scottish tam that&#8217;s been nailed to its top, and officially [...]]]></description>
			<content:encoded><![CDATA[<p>By my reckoning, it&#8217;ll be next Saturday when Queen&#8217;s University frosh week will culminate this year for a new batch of fresh-faced Engineering students.  Surrounded by upper-years dyed purple with gentian violet, they&#8217;ll struggle to <a href="http://engsoc.queensu.ca/polegame/LegendWeb/Legends/index.htm">form a pyramid and climb a lanolin-covered pole</a> to liberate a Scottish tam that&#8217;s been nailed to its top, and officially be declared a Year.</p>
<p><a href="http://www.flickr.com/photos/robertburke/1318436932/"><img border="0" src="http://farm2.static.flickr.com/1275/1318436932_db08915908.jpg" alt="Ancient Greasepole photo" style="width: 500px; height: 375px" title="Ancient Greasepole photo" /></a></p>
<p>Back in &#8217;99 I was part of a team that wrote <em>Legend of the Greasepole</em>, a game inspired by this most bizarre (and awesome, and memorable) of the Queen&#8217;s Engineering rituals.  Over <a href="http://engsoc.queensu.ca/polegame/involvement.htm">50 Queen&#8217;s students</a> ended up involved, and in an era before ubiquitous digital recording equipment, we <a href="http://engsoc.queensu.ca/polegame/LegendWeb/Gallery/Betas/index.htm">somehow managed</a> to create a game that gave people a chance to re-live the unexplainable.</p>
<p>Anyway, if I may let a cat out of a bag, I am close to re-releasing the game in XNA.  I&#8217;ve ported it from C++ to C# (a task that involved exploring Visual Studio&#8217;s underbelly rather intimately), and added a couple of new features along the way.</p>
<p>Why would I do such a thing?  Fellow Sci &#8217;99 Brendan Carroll (who happens to be part of the game&#8217;s voice talent) quipped on my Facebook stream <em>&#8220;So when should we expect The Legend of the Greasepole to be released for the XBox 360?&#8221;</em>  And I got to thinking, dude, that sounds like an awesome idea.  You know, if <a href="http://engsoc.queensu.ca/clark/">Clark Hall Pub</a> is ever re-opened, maybe they could play it on the big screen like we did for the launch party back in &#8217;98&#8230; but with wireless XBox controllers instead of a wired mouse!</p>
<p>So, since XNA is so accommodating, I figured I&#8217;d re-release the game fuelled by XNA for both the PC and the XBox 360.  And you thought I was faffing about travelling the globe or something.</p>
<p>I&#8217;m <strong>looking for a few beta testers </strong>who are running different flavours of Windows to give the game a whirl, give some feedback, and make sure it works on your systems.  I&#8217;m using some shader techniques that make me keen to test for compatibility as well as framerate.  I have put together an installer that seems to reliably install all the prerequisites, and even integrate into Vista&#8217;s Game Explorer if possible, so the process should be easy for anyone who wants to give it a try.</p>
<p>If you&#8217;re keen, drop me a line&#8230; oh, and by the way&#8230;</p>
<p><a href="http://engsoc.queensu.ca/polegame"><strong>how high is the pole, frosh?!</strong></a></p>
<p><a href="http://engsoc.queensu.ca/polegame"><img border="0" width="500" src="http://farm2.static.flickr.com/1322/1318289134_84955b8a12.jpg" alt="The Legend of the Greasepole..." height="375" style="width: 500px; height: 375px" title="The Legend of the Greasepole..." /></a></p>
<p><em>(postscript for the uninitiated: the InstallShield installer for the old 1999 version of Legend doesn&#8217;t seem to be working very well on Vista.  It spins its wheels for a very long time.  Give it a few days and I&#8217;ll post a new installer for the old version as well.)</em></p>
]]></content:encoded>
			<wfw:commentRss>http://robburke.net/2007/09/greasepole-xna-looking-for-a-few-beta-testers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

