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		<title>Buy Cinnarizine Without Prescription</title>
		<link>http://robburke.net/2010/04/legend-of-the-greasepole-gets-the-silverlight-4-analytics-treatment/</link>
		<comments>http://robburke.net/2010/04/legend-of-the-greasepole-gets-the-silverlight-4-analytics-treatment/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 18:56:01 +0000</pubDate>
		<dc:creator>Rob Burke</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games and XBox]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Achievements]]></category>
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		<category><![CDATA[feedback]]></category>
		<category><![CDATA[Greasepole]]></category>
		<category><![CDATA[Legend of the Greasepole]]></category>
		<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[Silverlight 4]]></category>
		<category><![CDATA[Visual Studio 2010]]></category>

		<guid isPermaLink="false">http://robburke.net/?p=2444</guid>
		<description><![CDATA[<a href="http://robburke.net/2010/04/legend-of-the-greasepole-gets-the-silverlight-4-analytics-treatment/"><img align="right" hspace="5" width="100" height="100" src="http://robburke.net/wp-content/uploads/2007/12/GreasepoleTitleScreen-150x150.jpg" class="alignright wp-post-image tfe" alt="Legend of the Greasepole Title Screen" title="Legend of the Greasepole - Click to Play" /></a>Legend of the Greasepole has been ported to Silverlight 4 and reincarnated on http://greasepole.net Buy Zithromax (Azithromycin) Without Prescription, . Saturday delivery Zithromax (Azithromycin) , Greasepole is the long-suffering game about multimedia tribute to the inexplicable Engineering traditions at Queen’s University &#8230; <a href="http://robburke.net/2010/04/legend-of-the-greasepole-gets-the-silverlight-4-analytics-treatment/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p> <a href="http://greasepole.net" target="_blank"><img class="alignnone size-full wp-image-2446" title="Legend of the Greasepole - Click to Play" src="http://robburke.net/wp-content/uploads/2007/12/GreasepoleTitleScreen.jpg" alt="Legend of the Greasepole Title Screen" width="721" height="541" /></a></p>
<p>Legend of the Greasepole has been ported to Silverlight 4 and reincarnated on <a href="http://greasepole.net">http://greasepole.net</a> <b>Buy Zithromax (Azithromycin)  Without Prescription</b>, .  <b>Saturday delivery Zithromax (Azithromycin) </b>, Greasepole is the long-suffering <strike>game about</strike> multimedia tribute to the inexplicable Engineering traditions at Queen’s University in Canada. Over 50 students contributed to the project back in the day, <b>order Zithromax (Azithromycin)  no prescription</b>.  <b>Zithromax (Azithromycin)  in australia</b>, There's a significant <a href="http://engsoc.queensu.ca/polegame/technical.htm">AI component</a> to Greasepole - the autonomous "frosh" characters have models for learning and communicating with one another.</p>
<p>A couple of years ago I <a href="http://robburke.net/2007/09/20/portrait-of-the-artist-playing-greasepole-on-the-xbox360/">ported it from C++ to C# and XNA</a>, <b>buy Zithromax (Azithromycin)  from canada</b>. I abstracted out <a href="http://robburke.net/2008/03/25/silverlight-2-greasepole-game-engine-services/">a series of services</a> (graphics, sound, input, timer, persistence) so that it might ultimately be ported again to a platform like, say, Silverlight or something, <b>Buy Zithromax (Azithromycin)  Without Prescription</b>.  <b>Purchase Zithromax (Azithromycin) </b>, Why. I don't know, <b>Zithromax (Azithromycin)  in mexico</b>, <b>Zithromax (Azithromycin)  paypal</b>, maybe I'm a little obsessed with <a href="http://robburke.net/2010/01/21/standards-sands-of-time-and-preservation/">the illusion of preservation</a>.</p>
<p>The <a href="http://robburke.net/2008/03/25/silverlight-2-beta-performance/">Silverlight 2 version</a> was a bit shaky, <b>Zithromax (Azithromycin)  in japan</b>.  <b>Buy Zithromax (Azithromycin)  online without a prescription</b>, Silverlight 4's hardware acceleration and bitmap caching make it pretty solid.  <b>Buy Zithromax (Azithromycin)  Without Prescription</b>, It is also awesome to hear from friends that it apparently works on the Mac.</p>
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I also added a little analytics. Although it should probably be said that the Greasepole event largely defies analysis, <b>Zithromax (Azithromycin)  from international pharmacy</b>, <b>Order Zithromax (Azithromycin)  online overnight delivery no prescription</b>, the game itself does not, and so this is the first time I can let someone poke their head in and see how the froshies are doing all around the world, <b>order Zithromax (Azithromycin)  online c.o.d</b>.  <b>Where can i buy Zithromax (Azithromycin)  online</b>, Back in the day, the worldwide best time was <a href="http://engsoc.queensu.ca/polegame/highscores.htm">in excess of a mere 53 minutes</a>, <b>order Zithromax (Azithromycin)  online c.o.d</b>.  But I had to learn that by way of Sean Murray (class of '05; wonder where he is now) sending me a screenshot, <b>Buy Zithromax (Azithromycin)  Without Prescription</b>.  <b>Zithromax (Azithromycin)  in australia</b>, Now the interwebs will tell us immediately. (Admittedly, <b>where can i buy Zithromax (Azithromycin)  online</b>, <b>Zithromax (Azithromycin)  medication</b>, it's not a fair fight against Sean, because the frosh are now permanently in "keener" mode, <b>buy Zithromax (Azithromycin)  online no prescription</b>, <b>Rx free Zithromax (Azithromycin) </b>, and the Options screen has been replaced by a dozen trendy <a href="http://robburke.net/2007/09/20/greasepole-achievements-list/">Achievements</a> for you to "unlock").</p>
<p>So get going stalling those frosh, <b>buy generic Zithromax (Azithromycin) </b>, <b>Zithromax (Azithromycin)  pills</b>, and my question for you is - <strong>what statistics would you like to see. </strong></p>
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<p style="padding-left: 30px;">"Number of hippos fed"?</p><br />
<p style="padding-left: 30px;">"Height of human pyramid vs time"?</p></p>
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		<title>Buy Cinnarizine Without Prescription</title>
		<link>http://robburke.net/2008/08/more-of-silverlight-sound-implementation-for-multimedia-app/</link>
		<comments>http://robburke.net/2008/08/more-of-silverlight-sound-implementation-for-multimedia-app/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 16:25:33 +0000</pubDate>
		<dc:creator>Rob Burke</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Legend of the Greasepole]]></category>
		<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[SilverlightAddict]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://robburke.net/?p=120</guid>
		<description><![CDATA[<a href="http://robburke.net/2008/08/more-of-silverlight-sound-implementation-for-multimedia-app/"><img align="right" hspace="5" width="100" src="http://www.robburke.net/images/SilverlightLogo.jpg" class="alignright wp-post-image tfe" alt="" title="" /></a>Roger from SilverlightAddict.com asked me for more information about how I manage the sound effects in the Silverlight version of Legend of the Greasepole Buy Guduchi Without Prescription, . Buy cheap Guduchi no rx, I have a Canvas element in &#8230; <a href="http://robburke.net/2008/08/more-of-silverlight-sound-implementation-for-multimedia-app/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p> <img class="alignright" style="border: 0pt none; float: right;" src="http://www.robburke.net/images/SilverlightLogo.jpg" alt="" />Roger from <a href="http://silverlightaddict.com/">SilverlightAddict.com</a> asked me for more information about how I manage the sound effects in the Silverlight version of <a href="http://robburke.net/2008/03/24/legend-of-the-greasepole-silverlight-2-beta-edition/">Legend of the Greasepole</a> <b>Buy Guduchi Without Prescription</b>, .  <b>Buy cheap Guduchi no rx</b>, I have a Canvas element in my scene called MusicCanvasRoot.  It contains a number of MediaElement children equal to the maximum number of simultaneous sounds that the game will play. This helper method allows my sound routines to find an unused MediaElement, <b>buy Guduchi from canada</b>, <b>Where to buy Guduchi</b>, and returns null if the maximum number of sounds is currently playing:</p>
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<p style="margin: 0px;"><span style="color: blue;">private</span> <span style="color: blue;">static</span> <span style="color: #2b91af;">List</span>&lt;<span style="color: #2b91af;">MediaElement</span>&gt; MediaElements = <span style="color: blue;">null</span>;</p><br />
<p style="margin: 0px;"><span style="color: blue;">private</span> <span style="color: blue;">static</span> <span style="color: blue;">int</span> MaxSimultaneousSounds = 14;</p><br />
<p style="margin: 0px;"><span style="color: blue;">private</span> <span style="color: blue;">static</span> <span style="color: #2b91af;">MediaElement</span> GetFreeMediaElement()</p><br />
<p style="margin: 0px;">{</p><br />
<p style="margin: 0px;"><span style="color: blue;">if</span> (MediaElements == <span style="color: blue;">null</span>)</p><br />
<p style="margin: 0px;">{</p><br />
<p style="margin: 0px;">MediaElements = <span style="color: blue;">new</span> <span style="color: #2b91af;">List</span>&lt;<span style="color: #2b91af;">MediaElement</span>&gt;();</p><br />
<p style="margin: 0px;"><span style="color: blue;">for</span> (<span style="color: blue;">int</span> i = 0; i &lt; MaxSimultaneousSounds; i++)</p><br />
<p style="margin: 0px;">{</p><br />
<p style="margin: 0px;"><span style="color: #2b91af;">MediaElement</span> me = <span style="color: blue;">new</span> <span style="color: #2b91af;">MediaElement</span>();</p><br />
<p style="margin: 0px;">MediaElements.Add(me);</p><br />
<p style="margin: 0px;"><span style="color: #2b91af;">Page</span>.Instance.MusicCanvasRoot.Children.Add(me);</p><br />
<p style="margin: 0px;">}</p><br />
<p style="margin: 0px;">}</p><br />
<p style="margin: 0px;"><span style="color: blue;">foreach</span> (<span style="color: #2b91af;">MediaElement</span> me <span style="color: blue;">in</span> MediaElements)</p><br />
<p style="margin: 0px;">{</p><br />
<p style="margin: 0px;"><span style="color: blue;">if</span> (me.Tag == <span style="color: blue;">null</span>) <span style="color: blue;">return</span> me;</p><br />
<p style="margin: 0px;">}</p><br />
<p style="margin: 0px;"><span style="color: blue;">return</span> <span style="color: blue;">null</span>;</p><br />
<p style="margin: 0px;">}</p></p>
<p></div><br />
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When a sound is playing in a MediaElement, <b>Guduchi in australia</b>, <b>Guduchi trusted pharmacy reviews</b>, I set the Tag on the MediaElement to indicate whether or not the sound is looping.  Here's the internal method that handles requests that come in to play a sound:</p>
<p><!-- {\rtf1\ansi\ansicpg\lang1024\noproof65001\uc1 \deff0{\fonttbl{\f0\fnil\fcharset0\fprq1 Courier New;}}{\colortbl;??\red0\green0\blue0;\red255\green255\blue255;\red0\green0\blue255;\red0\green128\blue0;\red43\green145\blue175;\red163\green21\blue21;}??\fs20         \cf3 private\cf0  \cf3 void\cf0  DoPlay(\cf3 int\cf0  volume, \cf3 int\cf0  pan, <b>Guduchi in usa</b>, <b>Where can i order Guduchi without prescription</b>, \cf3 bool\cf0  looping)\par ?.        \{\par ?, <b>Guduchi san diego</b>.  <b>Cod online Guduchi</b>, \cf4 //return;\par ??\cf0             \cf5 MediaElement\cf0  mediaElement = GetFreeMediaElement();\par ?.            \cf3 if\cf0  (mediaElement == \cf3 null\cf0 ) \cf3 return\cf0 ;\par ?, <b>free Guduchi samples</b>.            mediaElement.MediaEnded += me_MediaEnded;\par ?, <b>Buy Guduchi Without Prescription</b>.  <b>Buy Guduchi online without a prescription</b>, mediaElement.Volume = \cf5 Page\cf0 .Instance.IsMuted . 0d : 1d;\par ?, <b>order Guduchi no prescription</b>.  <b>Guduchi trusted pharmacy reviews</b>, \cf3 if\cf0  (looping) mediaElement.Tag = \cf6 "PLAYLOOP"\cf0 ; \cf3 else\cf0  mediaElement.Tag = \cf6 "PLAYONCE"\cf0 ;\par ?.            \cf3 if\cf0  (\cf3 this\cf0 .Uri == \cf3 null\cf0 )\par ?, <b>buy Guduchi from mexico</b>.  <b>Buy Guduchi Without Prescription</b>, \{\par ?.  <b>Where can i order Guduchi without prescription</b>, FindSound();\par ?.            \}\par ?, <b>Guduchi san diego</b>.  <b>Over the counter Guduchi</b>, \cf3 if\cf0  (\cf3 this\cf0 .Uri == \cf3 null\cf0 )\par ?.            \{\par ?, <b>buy no prescription Guduchi online</b>.                \cf4 // uh oh - we still can't find the sound, <b>Buy Guduchi Without Prescription</b>.  <b>Order Guduchi online c.o.d</b>, We need to give up.\par ??\cf0                 \cf3 return\cf0 ;\par ?.            \}\par ?, <b>Guduchi in uk</b>.  <b>Sale Guduchi</b>, \cf3 if\cf0  (mediaElement.Source != \cf3 this\cf0 .Uri)\par ?.            \{\par ?, <b>online buying Guduchi hcl</b>.  <b>Buy Guduchi Without Prescription</b>, mediaElement.Source = \cf3 this\cf0 .Uri;\par ?.  <b>Guduchi in japan</b>, \}\par ?.            \cf4 // TODO: Set Volume and Pan.\par ??\cf0             MyMediaElements.Add(mediaElement);\par ?, <b>Guduchi medication</b>.  <b>Buy Guduchi online cod</b>, mediaElement.Position = \cf5 TimeSpan\cf0 .Zero;\par ?.            mediaElement.Play();\par ?, <b>Guduchi from international pharmacy</b>.            \cf5 Globals\cf0 .Debug(\cf6 "Playing media: "\cf0  + \cf3 this\cf0 .Uri);\par ?, <b>Buy Guduchi Without Prescription</b>.  <b>Buying Guduchi online over the counter</b>, \}} --><br />
<div style="background: white none repeat scroll 0% 0%; font-family: Courier New; font-size: 10pt; color: black; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><!-- {\rtf1\ansi\ansicpg\lang1024\noproof65001\uc1 \deff0{\fonttbl{\f0\fnil\fcharset0\fprq1 Courier New;}}{\colortbl;??\red0\green0\blue255;\red255\green255\blue255;\red0\green0\blue0;\red0\green128\blue0;\red43\green145\blue175;\red163\green21\blue21;}??\fs20 \cf1 private\cf0  \cf1 void\cf0  DoPlay(\cf1 int\cf0  volume, \cf1 int\cf0  pan, \cf1 bool\cf0  looping)\par ??\{\par ?.    \cf4 //return;\par ??\cf0     \cf5 MediaElement\cf0  mediaElement = GetFreeMediaElement();\par ?.    \cf1 if\cf0  (mediaElement == \cf1 null\cf0 ) \cf1 return\cf0 ;\par ?.    mediaElement.MediaEnded += me_MediaEnded;\par ?.  <b>Buy Guduchi Without Prescription</b>, mediaElement.Volume = \cf5 Page\cf0 .Instance.IsMuted . 0d : 1d;\par ?.    \cf1 if\cf0  (looping) mediaElement.Tag = \cf6 "PLAYLOOP"\cf0 ; \cf1 else\cf0  mediaElement.Tag = \cf6 "PLAYONCE"\cf0 ;\par ?.    \cf1 if\cf0  (\cf1 this\cf0 .Uri == \cf1 null\cf0 )\par ?.    \{\par ?.        FindSound();\par ?, <b>Buy Guduchi Without Prescription</b>.    \}\par ?.    \cf1 if\cf0  (\cf1 this\cf0 .Uri == \cf1 null\cf0 )\par ?.    \{\par ?.        \cf4 // uh oh - we still can't find the sound.  <b>Buy Guduchi Without Prescription</b>, We need to give up.\par ??\cf0         \cf1 return\cf0 ;\par ?.    \}\par ?.    \cf1 if\cf0  (mediaElement.Source != \cf1 this\cf0 .Uri)\par ?.    \{\par ?.        mediaElement.Source = \cf1 this\cf0 .Uri;\par ?.    \}\par ?, <b>Buy Guduchi Without Prescription</b>.    \cf4 // TODO: Set Volume and Pan.\par ??\cf0     MyMediaElements.Add(mediaElement);\par ?.    mediaElement.Position = \cf5 TimeSpan\cf0 .Zero;\par ?.    mediaElement.Play();\par ?.    \cf5 Globals\cf0 .Debug(\cf6 "Playing media: "\cf0  + \cf1 this\cf0 .Uri);\par ??\}} --><br />
<div style="background: white none repeat scroll 0% 0%; font-family: Courier New; font-size: 10pt; color: black; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><br />
<p style="margin: 0px;"><span style="color: blue;">private</span> <span style="color: blue;">void</span> DoPlay(<span style="color: blue;">int</span> volume, <span style="color: blue;">int</span> pan, <span style="color: blue;">bool</span> looping)</p><br />
<p style="margin: 0px;">{</p><br />
<p style="margin: 0px;"><span style="color: #2b91af;">MediaElement</span> mediaElement = GetFreeMediaElement();</p><br />
<p style="margin: 0px;"><span style="color: blue;">if</span> (mediaElement == <span style="color: blue;">null</span>) <span style="color: blue;">return</span>;</p><br />
<p style="margin: 0px;">mediaElement.MediaEnded += me_MediaEnded;</p><br />
<p style="margin: 0px;">mediaElement.Volume = <span style="color: #2b91af;">Page</span>.Instance.IsMuted .  0d : 1d;</p><br />
<p style="margin: 0px;"><span style="color: blue;">if</span> (looping) mediaElement.Tag = <span style="color: #a31515;">"PLAYLOOP"</span>; <span style="color: blue;">else</span> mediaElement.Tag = <span style="color: #a31515;">"PLAYONCE"</span>;</p><br />
<p style="margin: 0px;"></p></p>
<p><p style="margin: 0px;"><span style="color: green;"> <b>Buy Guduchi Without Prescription</b>, // ...<br />
</span></p></p>
<p><p style="margin: 0px;"><span style="color: green;">// Assign a Uri to mediaElement.Source<br />
</span></p></p>
<p><p style="margin: 0px;"><span style="color: green;">//<br />
</span></p></p>
<p><p style="margin: 0px;"><span style="color: green;">// My sounds are stored as MP3 files stored as Resources in an<br />
</span></p></p>
<p><p style="margin: 0px;"><span style="color: green;">// Assembly that is downloaded after the app starts.<br />
</span></p></p>
<p><p style="margin: 0px;"><span style="color: green;">// ...<br />
</span></p><br />
<p style="margin: 0px;"></p><br />
<p style="margin: 0px;"><span style="color: green;">// TODO: Set Volume and Pan in Silverlight.</span></p><br />
<p style="margin: 0px;"></p></p>
<p><p style="margin: 0px;"><span style="color: green;">// This allows me to implement IsPlaying for a particular sound effect<br />
</span></p><br />
<p style="margin: 0px;">MyMediaElements.Add(mediaElement);</p><br />
<p style="margin: 0px;">mediaElement.Position = <span style="color: #2b91af;">TimeSpan</span>.Zero;</p><br />
<p style="margin: 0px;">mediaElement.Play();</p><br />
<p style="margin: 0px;">}</p></p>
<p></div><br />
</div><br />
And here's the Event Handler for the MediaEnded event, which managing stopping sounds, or looping them when they complete:</p>
<p><!-- {\rtf1\ansi\ansicpg\lang1024\noproof65001\uc1 \deff0{\fonttbl{\f0\fnil\fcharset0\fprq1 Courier New;}}{\colortbl;??\red0\green0\blue255;\red255\green255\blue255;\red0\green0\blue0;\red43\green145\blue175;\red163\green21\blue21;\red0\green128\blue0;}??\fs20 \cf1 void\cf0  me_MediaEnded(\cf1 object\cf0  sender, \cf4 RoutedEventArgs\cf0  e)\par ??\{\par ?.    \cf4 Globals\cf0 .Debug(\cf5 "Media Ended: "\cf0  + \cf1 this\cf0 .Uri);\par ?.    \cf4 MediaElement\cf0  me = sender \cf1 as\cf0  \cf4 MediaElement\cf0 ;\par ?, <b>Buy Guduchi Without Prescription</b>.    \cf1 if\cf0  (((\cf1 string\cf0 )me.Tag) == \cf5 "PLAYLOOP"\cf0 )\par ?.    \{\par ?.        me.Position = \cf4 TimeSpan\cf0 .Zero;\par ?.        me.Play();\par ?.  <b>Buy Guduchi Without Prescription</b>, \cf1 return\cf0 ;\par ?.    \}\par ?.    \cf1 else\par ??\cf0     \{\par ?.        ReleaseMediaElement(me);\par ?.    \}\par ??\}\par ??\par ??\cf1 private\cf0  \cf1 void\cf0  ReleaseMediaElement(\cf4 MediaElement\cf0  me)\par ??\{\par ?.    me.MediaEnded -= me_MediaEnded;\par ?, <b>Buy Guduchi Without Prescription</b>.    me.Stop();\par ?.    me.Tag = \cf1 null\cf0 ; \cf6 // free it up for use by another sound effect.\par ??\cf0     MyMediaElements.Remove(me);\par ??\}} --><br />
<div style="background: white none repeat scroll 0% 0%; font-family: Courier New; font-size: 10pt; color: black; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><br />
<p style="margin: 0px;"><span style="color: blue;">void</span> me_MediaEnded(<span style="color: blue;">object</span> sender, <span style="color: #2b91af;">RoutedEventArgs</span> e)</p><br />
<p style="margin: 0px;">{</p><br />
<p style="margin: 0px;"><span style="color: #2b91af;">MediaElement</span> me = sender <span style="color: blue;">as</span> <span style="color: #2b91af;">MediaElement</span>;</p><br />
<p style="margin: 0px;"><span style="color: blue;">if</span> (((<span style="color: blue;">string</span>)me.Tag) == <span style="color: #a31515;">"PLAYLOOP"</span>)</p><br />
<p style="margin: 0px;">{</p><br />
<p style="margin: 0px;">me.Position = <span style="color: #2b91af;">TimeSpan</span>.Zero;</p><br />
<p style="margin: 0px;">me.Play();</p><br />
<p style="margin: 0px;"><span style="color: blue;">return</span>;</p><br />
<p style="margin: 0px;">}</p><br />
<p style="margin: 0px;"><span style="color: blue;">else</span></p><br />
<p style="margin: 0px;">{</p><br />
<p style="margin: 0px;">ReleaseMediaElement(me);</p><br />
<p style="margin: 0px;">}</p><br />
<p style="margin: 0px;">}</p><br />
<p style="margin: 0px;"></p><br />
<p style="margin: 0px;"><span style="color: blue;">private</span> <span style="color: blue;">void</span> ReleaseMediaElement(<span style="color: #2b91af;">MediaElement</span> me)</p><br />
<p style="margin: 0px;">{</p><br />
<p style="margin: 0px;">me.MediaEnded -= me_MediaEnded;</p><br />
<p style="margin: 0px;">me.Stop();</p><br />
<p style="margin: 0px;">me.Tag = <span style="color: blue;">null</span>; <span style="color: green;">// free it up for use by another sound effect.</span></p><br />
<p style="margin: 0px;">MyMediaElements.Remove(me);</p><br />
<p style="margin: 0px;">}</p></p>
<p></div><br />
The string-based Tags are a throwback to Silverlight 2 Beta 1, where the Tag exhibited some strange behavior that seems to be resolved in Beta 2.</p>
<p>Hope that helps. Let me know if you have any questions or want a full drop of the sound code.</p>
<p></p>
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			<wfw:commentRss>http://robburke.net/2008/08/more-of-silverlight-sound-implementation-for-multimedia-app/feed/</wfw:commentRss>
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		<link>http://robburke.net/2007/09/greasepole-xna-looking-for-a-few-beta-testers/</link>
		<comments>http://robburke.net/2007/09/greasepole-xna-looking-for-a-few-beta-testers/#comments</comments>
		<pubDate>Tue, 04 Sep 2007 05:00:54 +0000</pubDate>
		<dc:creator>Rob Burke</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games and XBox]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Canada]]></category>
		<category><![CDATA[Greasepole]]></category>
		<category><![CDATA[Legend of the Greasepole]]></category>
		<category><![CDATA[Queens University]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://robburke.net/2007/09/04/greasepole-xna-looking-for-a-few-beta-testers/</guid>
		<description><![CDATA[<a href="http://robburke.net/2007/09/greasepole-xna-looking-for-a-few-beta-testers/"><img align="right" hspace="5" width="100" src="http://farm2.static.flickr.com/1275/1318436932_db08915908.jpg" class="alignright wp-post-image tfe" alt="Ancient Greasepole photo" title="Ancient Greasepole photo" /></a>Buy Cinnarizine Without Prescription, By my reckoning, it'll be next Saturday when Queen's University frosh week will culminate this year for a new batch of fresh-faced Engineering students.  Surrounded by upper-years dyed purple with gentian violet, they'll struggle to form a &#8230; <a href="http://robburke.net/2007/09/greasepole-xna-looking-for-a-few-beta-testers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p> <b>Buy Cinnarizine Without Prescription</b>, By my reckoning, it'll be next Saturday when Queen's University frosh week will culminate this year for a new batch of fresh-faced Engineering students.  Surrounded by upper-years dyed purple with gentian violet, they'll struggle to <a href="http://engsoc.queensu.ca/polegame/LegendWeb/Legends/index.htm">form a pyramid and climb a lanolin-covered pole</a> to liberate a Scottish tam that's been nailed to its top, and officially be declared a Year.  <b>Purchase Cinnarizine online</b>, <a href="http://www.flickr.com/photos/robertburke/1318436932/"><img border="0" src="http://farm2.static.flickr.com/1275/1318436932_db08915908.jpg" alt="Ancient Greasepole photo" style="width: 500px; height: 375px" title="Ancient Greasepole photo" /></a></p>
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<p>Why would I do such a thing?  Fellow Sci '99 Brendan Carroll (who happens to be part of the game's voice talent) quipped on my Facebook stream <em>"So when should we expect The Legend of the Greasepole to be released for the XBox 360?"</em>  And I got to thinking, <b>Cinnarizine price, coupon</b>, <b>Cinnarizine over the counter</b>, dude, that sounds like an awesome idea.  You know, <b>Cinnarizine prices</b>, <b>Delivered overnight Cinnarizine</b>, if <a href="http://engsoc.queensu.ca/clark/">Clark Hall Pub</a> is ever re-opened, maybe they could play it on the big screen like we did for the launch party back in '98.., <b>buy Cinnarizine without a prescription</b>.  <b>Where can i buy Cinnarizine online</b>, but with wireless XBox controllers instead of a wired mouse.</p>
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<p><a href="http://engsoc.queensu.ca/polegame"><img border="0" width="500" src="http://farm2.static.flickr.com/1322/1318289134_84955b8a12.jpg" alt="The Legend of the Greasepole..." height="375" style="width: 500px; height: 375px" title="The Legend of the Greasepole..." /></a></p>
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