Subscribe to:
Everything
Just Tech

Blog entries in the 'Microsoft' Category

For my money, this Channel 9 Video is so impressive, I think this is the closest we’ve come to enabling a creative team to invent and then implement a futuristic interface like the ones imagined for blockbusters like Minority Report and Iron Man.*

* minus the holography bits. although maybe some awesome researcher could come up [...]

Read Full Post »

Greg is in the middle of writing a great explanation of how to build custom WPF 3.5 SP1 pixel shader effects on his blog. He helped me re-create his sample ColorComplementEffect, so I thought I’d offer a sample solution containing an end-to-end custom WPF Pixel Shader Effect using the .NET 3.5 SP1 Beta bits.
Download [...]

Read Full Post »

A “Week of WPF” begins on Channel 9 with the announcement that the third major release of WPF (3.5 SP1) has gone beta!
Tim Sneath’s blog entry has fantastic detail about what’s coming in this release and all the download/update details (Silverlighters developing using 2.0 Beta: see caveat below).
Folks attending my “WPF for Line Of Business [...]

Read Full Post »

I had been merrily using WPF’s built-in support for the Command Pattern for ages (see Commanding Overview, MSDN Docs, and article on implementing the command pattern in WPF, Jeff Druyt)… when suddenly it occured to me that I had no idea what triggered WPF to determine whether or not a command can be executed.
Let me [...]

Read Full Post »

The WPF Performance Suite includes the following tools for profiling WPF applications at runtime:
Perforator: for analyzing rendering behavior.
Visual Profiler: for profiling the use of WPF services, such as layout and event handling, by elements in the visual tree.
Working Set Analyzer: for analyzing the working set characteristics of your application.
Event Trace: for analyzing events and generating [...]

Read Full Post »

Custom WPF Bitmap Effects, authored in a Managed C++ assembly, complete with sample project to help you roll your own. It works, complete with live preview, in Expression Blend. Done by a guy called Rob who has a blog called Run To The Hills. ‘Nuff said.
Check it out!

p.s. My suggestion to Rob: [...]

Read Full Post »

I’m currently consulting independently for an incredibly cool team of developers and designers. The process has been a joy, both for me and for my clients. In part, it has shown me that Expression Blend (2.5) has matured to the point where it delivers on the promise of dramatically improving the developer-designer workflow.
I [...]

Read Full Post »

I’m in the lineup to speak at the DevTeach conference, which is taking place in Toronto from May 12-15. My presentation is going to be WPF-centric, but I have deliberately left the abstract flexible.
What would you like to hear about WPF at DevTeach from someone who’s been consulting in WPF and Silverlight?
Building a WPF [...]

Read Full Post »

Barry’s teaching a course this week and noticed that NLarge didn’t support multimon - or rather, it always zoomed in on the primary monitor. So NLarge got another update. Good thing I don’t sleep!
Changelist:

Added Multimonitor support - zooms in on the monitor currently containing the mouse pointer.
Added Text support - annotate zoomed-in images [...]

Read Full Post »

If you’re authoring multimedia applications in Silverlight, you might be interested in how each of the core game engine services for Legend of the Greasepole is now implemented for the Silverlight 2 Beta.
From C/C++ to a Provider Model-Based .NET Engine
Some brief history to explain how we got here: Greasepole’s first incarnation was manky C/C++ stuff [...]

Read Full Post »

« Prev - Next »