If you’re authoring multimedia applications in Silverlight, you might be interested in how each of the core game engine services for Legend of the Greasepole is now implemented for the Silverlight 2 Beta.
From C/C++ to a Provider Model-Based .NET Engine
Some brief history to explain how we got here: Greasepole’s first incarnation was manky C/C++ stuff [...]
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One of the reasons I’m pleased with the Silverlight version of Legend of the Greasepole is that it represents a reasonably-scaled multimedia application, and therefore a good way to learn about the Silverlight 2 runtime’s performance.
The Silverlight 2 Beta game engine runs rings around the game engine I tried to create using the Silverlight 2 [...]
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The Legend of the Greasepole is a game that began its life on July 1st, 1996, when a group of Engineering students from Queen’s University in Canada decided they’d create a way to re-live their unexplainable annual tradition from the comfort of their long-suffering computers.
The release of the Silverlight 2 Beta has allowed the game [...]
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Congratulations to Sci ‘11 for their one-hour, 47-minute conquering of this year’s greasepole!
Can we all just take a moment to reflect on the academic year called “Sci ‘11″? Man, I feel old all of a sudden.
Just for giggles, here’s the current list of achievements for Legend of the Greasepole. I wonder how the crowd around [...]
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Just 2 days before her surname will no longer be correct in the credits of the game, here’s my sister Elizabeth, who designed the Frosh character, playing Legend of the Greasepole on the XBox360!
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I’ve posted Windows and XBox360 versions of Legend of the Greasepole 2007 to the Queen’s EngSoc website!
The new version is built with XNA and includes the following new features:
Controller support for either the mouse or the XBox360 Controller attached to the PC
3D sound
Modestly enhanced graphics (although we realized it was ultimately a choice between a total revamp [...]
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… in fact it’s probably happening as I type, but I’m three-and-a-half hours down the 401 in Toronto. Sigh.
A huge thanks to the folks who have beta tested the re-release of the game. I had hoped to have it ready for today, but I’ve received some great feedback about a few things to tweak, and particularly [...]
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By my reckoning, it’ll be next Saturday when Queen’s University frosh week will culminate this year for a new batch of fresh-faced Engineering students. Surrounded by upper-years dyed purple with gentian violet, they’ll struggle to form a pyramid and climb a lanolin-covered pole to liberate a Scottish tam that’s been nailed to its top, and officially [...]
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I’d better take a moment to explain the most recent photos on my Flickr photostream, which feature folks dressed as Star Wars characters, playing Guitar Hero behind their backs, and getting autographs from sci-fi celebs, sometimes all at once.
I’ve just returned from Fan Expo Canada 2007, which was undoubtedly the geekiest event I’ve ever attended. [...]
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I’m writing this post in case anyone else out there wants to know what will happen to a European XBox 360 (in my case, from Ireland) if it’s moved to North America (in my case, Canada). [update] The story started out not particularly great, but now, a few updates later, it is significantly better. By [...]
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