robburke.NET
© 2010 Robert Burke
All Rights Reserved.

TechDays 2009Thanks to everyone who came to my “What’s New in Silverlight 3″ presentation this morning at Microsoft Canada’s TechDays 2009 event in Halifax.

A few months ago, I delivered a Silverlight 3 presentation at a Toronto usergroup event. The follow-up resources I referenced after that presentation are thorough, and still relevant today, so please visit that page for links to online Silverlight 3 resources.

The screenshot below is from one of today’s demos: a Silverlight 3 app, running in Google Chrome, capturing stills from a stream of HD video that I shot at dusk last night with my trusty Nikon D90.

If you’re looking for evidence that Silverlight runs in Chrome, you can point it (or, for that matter, any browser with Silverlight installed) at the much cooler Silverlight demo running here – it’s mai FractLOL.

Capturing frames from video: the WriteableBitmap Silverlight 3 sample, running in Google Chrome!

It's today's Silverlight 3 WriteableBitmap sample, running in Google Chrome!

If you have more Silverlight questions or follow-up, please don’t hesitate to contact me through the blog [or just mail rob at rob burke dot net].

p.s. A few weeks ago I presented “Building Modular Applications in Silverlight and WPF” at TechDays Toronto, so if you’re interested in line-of-business apps in Silverlight, you might also find that follow-up helpful.

And now, as promised, the link-laced follow-up to this week’s “Four Perspectives on delivering ‘Return on Experience.’”

Our UX Gurus on the panel were:

and in addition to their insights on Wednesday night, they’ve kindly helped me compile these links.
(If you want to contact any member of the panel, they’re first-initial last-name at infusion.com, or ping me.)

Introductions

The panel began by reflecting on the masochistic teapot made famous by Donald Norman on the cover of his book The Psychology of Everyday Things, to remind us that in the software industry, what we create for our clients often becomes an everyday thing.

Are we making things that are functional but masochistic like this teapot?

what's "Return on Experience"?

The panel then weighed in on Deborah Adler’s redesign of the Target Rx medicine bottles, which was bravely showcased by Microsoft as a UX case study from another industry during the second day keynote at Mix09.

It was a story arc that highlighted the many elements of ‘return on experience’ – everything from safety and customer satisfaction, through brand awareness and driving revenue.

Co-Exist?

Then we reflected on the co-existence of the Development and Design lifecycles. There were varying opinions on where each person on the panel feels squeezed for time and resources in the cycle.

Ernie’s more thorough PM’s Gantt chart (very much not shown here) was a sobering dose of reality. We considered techniques for determining the point at which the value to the client diminishes when you add more time and resources.

New Tools, New Processes

I did a Sketchflow demo. We created an interactive prototype. It had the “right level of fidelity” and the panel remarked that the “sketchy” look helps manage client expectations.

At a high level – there was love. Sketchflow should change our software development lifecycle.

But some easy things were hard. We integrated sample data (and Susan quite fairly called me on it when I talked about a designer “databinding” to “sample data.”  (If Blend wants databinding to be [the designer's] job then the designer says “but it’s not my job!”). We looked at editing a data template (for a Listbox full of items) and everyone agreed this experience was currently way too hard without grokking a number of Blend and XAML-specific concepts.

Especially valuable is Sketchflow’s ability to solicit feedback from clients with standalone prototypes. Ernie remarked that it was when he saw Sketchflow run “live” as a  standalone prototype that he saw how valuable it could be. Integrated client feedback was a big win. We also saw how it can generate Word doc summaries, and all eyes lit up.

We remarked on its incredible potential, which it’s not quite living up to just yet. Earlier on in the presentation, we’d hit upon this theme that a good user experience should never make the user “feel stupid” – but for new users Sketchflow can unfortunately make some of its target audience feel stupid.

For a v1, though – wow – we all saw the value, and deeply, desperately want it to be awesome. Ernie said he’d go back to his team the next day and tell them to start using it.

Roles and Expectations

After the break, we talked about roles and expectations. Given the changing tools and processes, we wondered what should be expected of different roles.

We noted how “designer” is a “suitcase word” that carries many different meanings. Susan saw all these “people” in the Venn Diagram and just wanted it to be clear that in real life, it’s often all a single, multi-faceted “person.”

(Design) Surface

Most of the panel are, or have been, involved in Infusion’s Surface projects, so we took a moment to talk about design and user experience as they relate to that platform.

Susan remarked that Surface development demands UX design skills “to the extreme.”

The Surface design challenges include: attracting the attention of casual users, encouraging users to overcome the novelty of simultaneous multi-user interaction, and embracing the lack of an “up” direction. It’s “hyper-real,” and there is a need to consider the affordances of design elements used on this multi-user touch-table application.

What can we learn from games?

We had Dan Wilcox from the games industry, so we also asked him what we can learn from the gaming world if we’re trying to build line-of-business apps instead.

Dan agreed that a significant challenge is showing users what they can interact with, and how. That “affordances” thing again. He talked about how the games industry has improved in its ability to guide people through 3D landscapes, and perhaps similar cues could influence navigation through user interfaces. He gave examples of where games are blurring the boundaries between user interface and game world.

The Future of User Experience

Then we talked about the future, because that’s always fun.

But the twist here was: what kind of UX considerations will come into play as we design for new kinds of interactivity?

We ran out of time because we wanted to run down the street to see the Surface app before Rogers closed, but now you have time to explore, and add your own thoughts below…

Metro Toronto. NET Users Group

Meeting, 16 sept, 6PM, Bloor East, Toronto (click)

I’m looking forward to the conversation at this Metro Toronto .NET Users Group meeting:

Four Perspectives on Delivering
‘Return on Experience’

We’ve heard a lot recently, from Microsoft and others, about the importance of user experience (UX) and delivering ‘return on experience’ to clients. Tools like Sketchflow for prototyping, Expression Blend for visual design, and frameworks like Silverlight and WPF, are designed to change the way we deliver software projects that incorporate rich and intuitive user experiences.

The reality, of course, is that there are many stakeholders with different perspectives on this process. This evening, let’s talk about how things really work during project delivery “in the wild.”

We’ll discuss the process of enhancing user experience from four perspectives: a designer, a developer team lead, a client, and an account manager.  (not personas, but thoughts from real people who have performed or are performing these roles).   Their perspectives will begin a conversation about the tools and processes, challenges and rewards of delivering ‘return on experience.’

(September 16th, Manulife at 200 Bloor East, Toronto, 6:00PM)

[Update, 17 Sept - I really enjoyed last night - and a huge thanks to all 4 members of the panel (Susan Greenfield, Ernie Taylor, Daniel Cox, Bill Baldasti) and everyone who came out. I will post slides and follow-up either later today or early tomorrow!]

Be My Bicycle, Baby!

Be My Bicycle, Baby!

Today is supposed to be your last chance to see “Will You Be My Bicycle” at the Hotshot Gallery in Kensington Market. But I got the inside scoop today: the exhibit is being extended.

It features artwork inspired by cycling, with reviews that defy the need for further promotion, like:

“If you miss this, you suck!” – Bikelane Diary

On “Rotten Tomatoes” I think that review would qualify as “fresh.”

Over a tasty espresso (the best in Kensington, so I hear), Noah at HotShot told me that the exhibit is going to be extended for at least a couple more days.

Some of what inspired me

Check out this action:

A contraption for converting the energy created by a cyclist into power. Install one on the spinner in my gym and I’ll charge everyone’s batteries this winter.

Cycle-powered generator

Bicycle-powered generator promises charged batteries and buns of steel for all.

This video piece also really worked for me:

Circular Cycle-Inspired Art

Challenge assumptions, and don't stop pedaling or you'll fall off your bike.

In the video, two people pedal foot-to-foot as the camera rotates around the center.

Love the use of negative space. Also, I loved being reminded to challenge assumptions (like rectangular presentation).

There’s way more to see. Check it out while it’s still there.

p.s. What’s Hotshot?

A little chilled-out gallery space on the edge of Toronto’s awesome Kensington Market community. Admission is free, but the exhibit is best observed under the influence of their espresso.

Capilano Suspension Bridge

Capilano Suspension: Bridging worlds, simple elegance

I spoke with a headhunter last week who is looking for designers who have experience using Expression Blend to enhance the usability of line-of-business applications.

The demand for designers who have worked on Silverlight or WPF projects currently exceeds supply.

The adoption of those two “XAML-based” technologies has been accompanied by a growing community of developers that have adopted the new frameworks, often “wearing the designer hat” to get the job done.

But a designer who understands how to craft solid XAML markup using Blend’s visual toolset thinks differently from either a developer, or from a designer whose thinking is not informed by the basics of Silverlight and WPF.

Designers needn’t give up their existing tools, but to optimally contribute to a Silverlight or WPF project, their thought process should be informed by these technology frameworks, both when working with their existing tools and with Blend.

Yes, we’ve all heard of these highly coveted “dev-igners,” who bridge the dev and design worlds with the simple elegance of the Capilano Suspension Bridge, but these are unicorn-esque in rarity.

So the good news is – if you’re a designer who does know Expression Blend, I know people who are looking for your skills!

[p.s. shameless plug - Empowering designers to wield Blend like a paintbrush (in ways that I can't) has become one of the greatest joys of my work. If you're a designer (or know a designer) interested in mastering Blend, and learning the basics of Silverlight/WPF in the process, send me mail through the blog.  Maybe you'd be interested in a crash course.]

Previous Articles »