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…one the most amazing and unexpected announcements of the whole keynote came for me in a WPF demo towards the end.

In an update to WPF that should be available some time this summer, we’re going to get SHADER SUPPORT in WPF.

Yes, that kind of shader.

It was demoed during the keynote with some custom shaders being applied to WPF content (including UI elements) presented in 3D.

WPF team, I love you guys.

WPF Shaders (image Credit: LearnWPF Blog)

(image credit: LearnWPF Blog)

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2 Responses to “And then my battery died. But…”

  1. Andy Wilkinson 11th Mar 2008 @ 5:06 pm

    I’m definately in agreement on this one. Wow! I am amazed more people aren’t discussing this considering the number of times I’ve seen this feature requested. Then again I’m biased – I’m developing a WPF based digital photo workflow/management system and it sounds almost custom made for the job :)

  2. Rob Burke 11th Mar 2008 @ 5:37 pm

    Andy – I can appreciate (and share) your excitement! Despite the fact that custom shaders are an “edge case” that won’t affect 99% of line-of-business app scenarios, the fact the WPF team is giving us this support for the cases where it will let us add “special sauce” to an app underscores for me the fact I’ve bet on the right horse — both for building line-of-business apps, AND for sheer take-advantage-of-the-platform graphical horsepower.

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